Monday, October 08, 2007

Microsoft Offers IE7 to All, Pirates Included


Microsoft has removed the Windows Genuine Advantage validation requirement for installing Internet Explorer 7.


From the moment it released IE7 almost a year ago, Microsoft has restricted the browser to users who can prove they own a legitimate copy of the operating system. Before Microsoft allows the browser to download, it runs the user's PC through a Windows Genuine Advantage (WGA) validation test, a prime part of XP's antipiracy software.

When it instituted the requirement in 2006, Microsoft said rights to IE7 was one of the rewards for being legal. It changed its mind Thursday, saying the move is in users' best interest.

Because Microsoft takes its commitment to help protect the entire Windows ecosystem seriously, we're updating the IE7 installation experience to make it available as broadly as possible to all Windows users," said Steve Reynolds, an IE program manager in a posting to a Microsoft company blog. "With today's 'Installation and Availability Update,' Internet Explorer 7 installation will no longer require Windows Genuine Advantage validation and will be available to all Windows XP users."

Microsoft has consistently touted IE7 as a more secure browser, and post-launch patch counts back that up. In the past 11 months, IE6 for Windows XP SP2 has been patched for 22 vulnerabilities, 20 of them rated critical. IE7 for XP SP2, however, has been patched only 13 times; 10 of those fixes were ranked critical. In fact, when Microsoft announced that IE7 would not be offered to users running illegal copies of XP, some analysts questioned the company's commitment to security.

Seagate Hybrid Just The First Of Many


Seagate's 2.5" SATA Momentus 5400 laptop drives, offered in 80-160GB sizes, come with 256MB of Flash to add some fast-as-all-hell precaching when needed — so long as the operating system remembers to get its digital ducks in a row, of course.

In practice, Seagate says, the hybrid drives will chop average boot times by about a quarter (40 to 32 seconds) and nearly halve the power consumption of the drive, compared to nonhybrid spinning disks. Getting Vista to get better results, however, is another matter entirely: ExtremeTech has Seagate's Melissa Johnson on record blaming the OS for "not getting the orders-of-magnitude experiences that Microsoft originally touted."

Hybrids won't deliver huge benefits, she said, until issues with the BIOS and device drivers are fixed by Redmond.

Seagate told us, however, that the hybrid tech was still a "sea change" that would ultimately spread across the entirety of its line. Volume shipments will hit the channel some time this month, and it'll be on Newegg well before Christmas.

Halo Games Maker to Be Independent of Microsoft

Microsoft said yesterday that it was giving up its controlling ownership of Bungie Software, the video game subsidiary that developed the hugely popular Halo franchise, including its latest iteration, Halo 3.

Bungie, based in Kirkland, Wash., said it planned to return to its roots as an independent game studio, a move that eventually will cost Microsoft exclusive ties to one of the most successful and sought-after teams of game developers.

Harold Ryan, president and studio head of Bungie, said that he had been working for months on a plan to separate the studio from Microsoft, based in nearby Redmond, Wash. Mr. Ryan said that the companies had a good working relationship, but that developers at Bungie yearned to work for themselves, not a corporate owner.

“It’s an emotionally creative point of view,” he said of the decision to take the studio independent. “That’s the state we wanted to be in.”

Neither Mr. Ryan, nor Shane Kim, the head of Microsoft’s game studios, would discuss the financial terms. Microsoft originally acquired Bungie in 2000 for an undisclosed amount.

Bungie’s Halo games have been of singular significance to Microsoft in the development of its video game machine business.

Halo has been available exclusively on Microsoft’s Xbox video game consoles. That has meant the game’s popularity has helped drive consumers to the Xbox consoles rather than to competing systems made by Nintendo and Sony.

Microsoft said that since Halo 3 hit the market last week, it had rung up more than $300 million in sales. It has been selling at a faster pace than Halo and Halo 2, which combined sold nearly 15 million copies, Microsoft has said.

Mr. Kim said the separation furthered Microsoft’s aim of getting blockbuster hits for its consoles. “It was in our best interest to support Bungie’s desire to return to its independent roots,” he said.

At least initially, important aspects of the relationship between Microsoft and Bungie will remain intact.

Mr. Ryan said that Bungie planned to continue to develop games exclusively for the Xbox platform. He said that at some point, Bungie would have the right to develop games for other platforms, but he declined to say when.

Bungie has 113 employees. Evan Wilson, a video game industry analyst with Pacific Crest Securities, said that leading employees of Bungie had bought out majority ownership from Microsoft. “Bungie and Microsoft clearly had different creative directions,” Mr. Wilson said.

He added, “Bungie lost some key employees over the years, which while not uncommon for studios, may be an indication of that.”